• Essence_of_Meh@lemmy.world
    link
    fedilink
    English
    arrow-up
    28
    ·
    1 year ago

    Here’s a list of accessibility features coming with 2.1.

    Short version:

    • Colorblind modes: Protanopia, Deuteranopia, Tritanopia
    • Optional subtitles for: cinematics, radio, overhead
    • Resizable text and overhead text
    • Background opacity for cinematic subtitles
    • Aim assist: 3 separate settings for melee, vehicle and ranged combat
    • Snap to target
    • Reduced camera motion
    • Weapon sway toggle
    • Controller vibration
    • Center of screen dot overlay
    • UI haptic feedback
    • Large UI font
    • Remove time limit from hacking minigame
    • Large HUD elements
    • Remove HUD effects (ghosting)
    • Reduce HUD decorations
    • Remove HUD lens distortion
    • Toggle for cycling to arm cyberware when cycling through equipped weapons
    • Adaptive triggers and trigger effect intensity
    • XbSuper@lemmy.world
      link
      fedilink
      English
      arrow-up
      8
      arrow-down
      4
      ·
      edit-2
      1 year ago

      So basically all things that should’ve been there on release. Really glad I only played the demo and haven’t wasted money on this game yet. Although it sounds like it might finally be at a point worth playing.

      The haptic feedback and trigger intensity is huge, those were major turn offs during the demo.

      • Essence_of_Meh@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        1 year ago

        Better late than never.

        I’m just glad accessibility options are slowly becoming more common in games - hopefully CDPR will take it to heart and include them on launch for their next release.