nanoUFOM to GamesEnglish · 11 months agoThis Need for Speed Rivals Mod removes its 30fps lockwww.dsogaming.comexternal-linkmessage-square14fedilinkarrow-up150arrow-down12
arrow-up148arrow-down1external-linkThis Need for Speed Rivals Mod removes its 30fps lockwww.dsogaming.comnanoUFOM to GamesEnglish · 11 months agomessage-square14fedilink
minus-squaremordack550@lemmy.worldlinkfedilinkEnglisharrow-up5·11 months ago30fps may be fine for a game like Red Dead Redemption, but a racing game @30fps is universally bad
minus-squareTlaloc_Temporal@lemmy.calinkfedilinkEnglisharrow-up1arrow-down1·11 months ago30 isn’t bad, but higher is generally better. There are diminishing returns after 120 though, and I don’t think anyone could actually use 240fps.
minus-squareBratwurstboy@iusearchlinux.fyilinkfedilinkEnglisharrow-up1·11 months agoHave you ever played on a 240 / 280 / 360 Hz Display? Or played an esports title where low frametimes/ input delay are important? The difference in how fluid and responsive a game feels is massive between 120 and 240+ fps.
minus-squareTlaloc_Temporal@lemmy.calinkfedilinkEnglisharrow-up1·11 months ago120 -> 240 isn’t nearly as massive as 10 -> 20. That’s why it’s diminishing returns, each frame is less improvement as the numbers get higher.
minus-squareSatyrSack@lemmy.onelinkfedilinkEnglisharrow-up2·11 months agoI think they were commenting on your wild “I don’t think anyone could actually use 240fps” statement, not what you said about diminishing returns.
minus-squareBratwurstboy@iusearchlinux.fyilinkfedilinkEnglisharrow-up1·11 months agoSo you haven’t. Got it.
30fps may be fine for a game like Red Dead Redemption, but a racing game @30fps is universally bad
Mario kart 64 would beg to differ! /s
30 isn’t bad, but higher is generally better. There are diminishing returns after 120 though, and I don’t think anyone could actually use 240fps.
Have you ever played on a 240 / 280 / 360 Hz Display? Or played an esports title where low frametimes/ input delay are important? The difference in how fluid and responsive a game feels is massive between 120 and 240+ fps.
120 -> 240 isn’t nearly as massive as 10 -> 20. That’s why it’s diminishing returns, each frame is less improvement as the numbers get higher.
I think they were commenting on your wild “I don’t think anyone could actually use 240fps” statement, not what you said about diminishing returns.
So you haven’t. Got it.