Day 3: Gear Ratios
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I get the feeling that I should include some default types for handling 2D maps in my boilerplate, it’s a very recurring problem in AoC after all.
My solution is reasonably simplistic - and therefore also a bit slow, but the design meant I could do part 2 with just a few extra lines of code on the already processed data, here’s the functional part of it; (I push the previous days solution as part of my workflow for starting with the current day so the full code won’t be up until tomorrow)
Ruby
The code has been compressed for brevity.
Point = Struct.new('Point', :x, :y) PartNumber = Struct.new('PartNumber', :number, :adjacent) do def adjacent?(to); adjacent.include?(to); end def irrelevant?; adjacent.empty?; end def to_i; number; end end class Implementation def initialize @map = []; @dim = { width: 0, height: 0 }; @symbols = []; @numbers = [] end def input(line) @dim[:width] = line.size; @dim[:height] += 1 @map += line.chars end def calc for y in (0..@dim[:height]-1) do for x in (0..@dim[:width]-1) do chr = get(x, y); next if chr =~ /\d/ || chr == '.' @symbols << Point.new(x, y) end end for y in (0..@dim[:height]-1) do buf = ""; adj = [] for x in (0..@dim[:width]) do # Going one over, to fake a non-number as an end char on all lines chr = get(x, y) if chr =~ /\d/ buf += chr (-1..1).each do |adj_x| (-1..1).each do |adj_y| next if adj_x == 0 && adj_y == 0 || (x + adj_x < 0) || (x + adj_x >= @dim[:width]) || (y + adj_y < 0) || (y + adj_y >= @dim[:height]) sym = Point.new(x + adj_x, y + adj_y) adj << sym if @symbols.any? sym end end elsif !buf.empty? @numbers << PartNumber.new(buf.to_i, adj) buf = ""; adj = [] end end end end def output part1 = @numbers.reject(&:irrelevant?).map(&:to_i).sum puts "Part 1:", part1 gears = @symbols.select do |sym| next unless get(sym) == '*' next unless @numbers.select { |num| num.adjacent? sym }.size == 2 true end part2 = gears.sum { |gear| @numbers.select { |num| num.adjacent? gear }.map(&:to_i).inject(:*) } puts "Part 2:", part2 end private def get(x, y = -1) y = x.y if x.is_a?(Point) x = x.x if x.is_a?(Point) return unless (0..@dim[:width]-1).include?(x) && (0..@dim[:height]-1).include?(y) @map[y * @dim[:width] + x % @dim[:width]] end end