• chaorace@lemmy.sdf.org
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    1 year ago

    Patchnotes:

    • Summer 2023 Event
      • Runs now through September 15th
      • All cosmetic and taunt cases will grant Summer 2023 Unusual effects
        • Overrides the usual case unusuals
        • Crates are not affected
    • 14 new community maps:
      • Cashworks
      • Distillery (Versus Saxton Hale mode)
      • Hardwood
      • Nucleus (Versus Saxton Hale mode)
      • Pelican Peak
      • Phoenix
      • Reckoner
      • Rotunda
      • Selbyen
      • Sharkbay
      • Skirmish (Versus Saxton Hale mode)
      • Sulfur
      • Tiny Rock (Versus Saxton Hale mode)
      • Venice
    • Added new community Unusual effects
      • 12 new effects for Unusual hats
      • 8 new effects for Unusual taunts
    • Added Summer 2023 Cases:
      • Summer 2023 Cosmetic Case
        • Contains 25 new community items
      • Summer 2023 War Paint Case
        • Contains 10 new Summer 2023 Collection community War Paints
        • Has a chance to include a bonus taunt Unusualifier item
    • Added 6 new community taunts to the Mann Co. Store
      • Killer Joke
      • Star-Spangled Strategy
      • The Head Doctor
      • The Killer Signature
      • The Road Rager
      • Tuefort Tango
    • Updated tournament medals
    • Game Fixes
      • Fixed the Mann vs. Machine upgrade panel closing after receiving a matchmaking party invite
      • Fixed an exploit related to the ConTracker and being able to move/shoot while it’s deployed
      • Fixed the Strange Count Transfer Tool not being able to transfer stats for Sandvich items
      • Fixed the Engineer not being able to move for a short period of time after doing The High Five taunt
      • Fixed missing No Headphones style for the Universal Translator
      • Fixed Engineer teleporter audio that was referencing the dispenser by mistake in Spanish
      • Fixed incorrect alpha channels for the Smissmas 2021/2022 Cosmetic Case models
      • Fixed the Winter 2019 War Paint Case not being shown in the Mann Co. Store
    • Map Adjustments
      • cp_steel
        • Improved spam issues at spawn areas
          • Includes a new spawn exit door on Blu B exit
        • Generally cleaned up map geometry, especially in spawn area & exits
          • Improved roof readability, for less frustrating explosive jumping
          • Fixed explosive splash bug on stairs/props/etc.
          • Fixed stuck spots & exploits related to ceiling clipping
          • Fixed Pyro door exploit on point A
          • Fixed stuck spots and ledges in E pit
        • Fixed “head glitch tele spawn” on A-B connector
          • Editor’s note: I have no idea what this is supposed to mean…
        • Fixed a rare double death bug when falling in E pit
        • Fixed a rare overtime cap bug
      • cp_mossrock
        • Improved performance
        • General map exploit/collision fixes
          • Improved collision on rock near final for visual consistency
          • Fixed several perch points
          • Fixed players being able to get under Blu spawn
          • Fixed a spot where teleporters could be deployed out of bounds
      • cp_gravelpit_snowy
        • Improved Point C performance by adding occluders
        • Generally improved map clipping
        • Boosted volume of snowman explosions
      • pl_enclosure_final
        • Fixed localization issues