A gun should do the same damage as another gun given it’s setup the same.

A coachman with the same mods as another coachman should do the same damage.

But make it “Rarer” and suddenly it does more damage? How?

The receivers in Fo4, I could forgive for game-play purposes, maybe you could reload your brass with more powder or whatever, but the rarity system just doesn’t make sense, and honestly pisses me off.

  • Zeusbottom
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    1 year ago

    I’m confused. Are you talking about rarity or (what I like to call) quality? A rare weapon has 1-3 extra modifiers, like +10% damage to humanoids. Quality affects base damage. An Advanced higher quality weapon does more base damage than Calibrated, for instance.

    • Throwaway@lemm.eeOP
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      1 year ago

      Yeah. It bugs me, it doesn’t make sense to me. I know it’s for gameplay purposes, but I’d rather more guns to fill up the higher levels than a few guns with “quality” modifiers.

      • Zeusbottom
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        1 year ago

        I don’t disagree. Those guns could use bigger and more expensive ammo also.