• criticalinvite@lemmy.world
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    1 year ago

    I played it way back when and tried it again after it takes two. Proper co-op would be great, for me

    • NIB@lemmy.world
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      1 year ago

      The control scheme and lack of coop are fundamental to the design and story telling of the game. The only game i have played that tells a story through actual gameplay. Playing it solo and with a controller are a must.

      • picnicolas@slrpnk.net
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        1 year ago

        I actually played it with my son coop a decade ago when he was quite young, he’d sit in my lap and we’d each have one hand on the controller. We played it through that way and had a blast. I remember him being quite scared at some points, and the game was an emotional rollercoaster, but we very much enjoyed playing it together and I could see it working as a coop game.

      • criticalinvite@lemmy.world
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        1 year ago

        I dunno it’s about working together? Plus the story still hits when one of you are removed from playing?

    • FoundTheVegan@kbin.social
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      1 year ago

      Co-op would a antithesis to entire design of the game. Thw unique control scheme is central to its story. Two sons is a great single player game to wrap your head around what are fairly basic puzzles, but having two players would just be bland and generic, It was never intended for two people, and to make remake it as on would essentially be making a entirely separate game

      • criticalinvite@lemmy.world
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        1 year ago

        Meh, I want to play it with my daughter not write a thesis.

        To be clear I just wanted the option to play that way, not for it to be the only way to play!

          • criticalinvite@lemmy.world
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            1 year ago

            Maybe, I liked the game play though and thought it would be good to play with another to do another play though. I suppose that’s what it takes two is, I just like having options to enjoy things in different ways.