ITT we complain about the earth insect we all love to hate. Please keep all declarations of hatred and/or arguments contained here.

  • Reptorian@lemmy.world
    link
    fedilink
    arrow-up
    1
    ·
    edit-2
    1 year ago

    From the design perspective, it suffers from two issues.

    Issue #1 - The fact that it still benefits the first turn by far more than the second turn. Ash Blossom has this issue while it doesn’t have the next issue I’ll mention as it’s a one for one exchange. And yes, I will say that for other hand traps too. Nibiru is the only exception I can think of that doesn’t benefit first turn, while Gamma is a decent attempt at avoiding the first turn benefit issue. First turn shouldn’t be able to reap the benefit from the hand traps at all.

    Furthermore, all you need to take a look at Spright or Ishizu Tears at full power. Basically, those decks breaks the idea that hand traps are meant to stop first turn from accumulating much advantage as they could ignore second turn hand traps while setting a board.

    Issue #2 - Nowaday, draws are enormous advantage generation, and the shoddy designs of making special summons the new normal summons doesn’t help that matter. So, unless a deck can stop with a decent board, or ignores Maxx “C” like flowandereeze, there is no good choice for the player under Maxx “C”.

    So, there isn’t really a good reason to support bringing Maxx “C” back at all. There isn’t really a debate about this either in the TCG. It has been concluded at this point in my opinion.