• abraxas
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    11 months ago

    Well, it seems contradictory to me and I’m just picking at that. If you care about class C ships, it’s super-easy to unlock (compared to some of the skills in FO4’s base builder). If you don’t, the lack will never matter. You can easily take the Razorleaf through the entire game with few (if any) modifications.

    So I grinded to get the money, saw that I needed to rank up piloting but I didn’t have any points. So I needed to level up 3 times and I needed to kill a few dozen ships.

    I do the same in Skyrim when I want the Meteor spell :)

    after I bought that ship and got the ability to fly it I couldn’t add any additional crew compared to my starting ship because that is locked behind a different perk

    …so? Why exactly did you want to add more crew? I’m having trouble grokking this. More crew is kinda a win-more feature and down that page for a reason.

    Take stealth for example. To even get a stealth meter I have to drop a point into stealth

    Pretty typical.

    To get a meter that is slightly better and on par with the default stealth meter in their other games I need to put in another point

    This blew my mind, but if you’re somewhere you can breathe and take off the space suit, your stealth SKYROCKETs. Walking around stealthily in a heavy space suit is tough.

    Want to even use a boost pack? Point.

    This one is the first one I sorta agree with. I understand thematically why there would be skill involved. But I’ll give you this one. That’s just not enough to sour me on an epic game like Starfield.

    • Bongles@lemm.ee
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      11 months ago

      Take stealth for example. To even get a stealth meter I have to drop a point into stealth

      Pretty typical.

      I disagree here. It’s a UI element that is often there by default in other games from Bethesda. It’s the little eye in Skyrim, it’s the hidden/caution/danger bar in fallout 4.

      This blew my mind, but if you’re somewhere you can breathe and take off the space suit, your stealth SKYROCKETs. Walking around stealthily in a heavy space suit is tough.

      You know I did read that and I think that’s a neat touch, i wish it was explained somewhere in game (if it was I missed it) but it makes sense. I was referring to the UI again, where you upgrade the stealth meter itself slightly.

      …so? Why exactly did you want to add more crew? I’m having trouble grokking this. More crew is kinda a win-more feature and down that page for a reason.

      I bought a ship with 7 chairs, why can’t 7 people sit in it. I understand to a point that it could be for balancing the game, but to me getting the ship with 7 slots should be balancing enough.