Starfield's performance is locked on Xbox, Todd Howard says, causing worry about the space sim on PC, but a God of War Ragnarok dev comes to Bethesda’s defense.
Unless the PC version is also locked to 30 fps, then I have a hard time believing this is the case. It seems more likely that it’s just a matter of the complexity of the world and visuals that make it harder to push more than 30 fps.
Unless the PC version is also locked to 30 fps, then I have a hard time believing this is the case. It seems more likely that it’s just a matter of the complexity of the world and visuals that make it harder to push more than 30 fps.
There’s no way PC would be locked.
It’s not. They’ve already talked about getting higher frame rates on the PC version.