• @[email protected]
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    196 months ago

    Alright I’ll take the hit I really don’t care about the speeches. Having AAA studios come up and thank their devs that they made work 60 hours of crunch time a week is lame. I don’t need to see Todd Howard accept another award and talk about being in the chess club.

    • @MelastSB
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      86 months ago

      Todd Howard

      Well he didn’t this year hehe

      Makes me a bit sad, though. I wish Starfield was GOTY material

      • BarrierWithAshes
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        36 months ago

        Yeah but you gotta admit it was hilarious seeing Starfield nominated against Baldur’s Gate 3.

    • Altima NEO
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      46 months ago

      Yeah but this is Keighley’s gig. It’s all Kojima all the time.

    • Pietson
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      36 months ago

      That’s fair enough, but it’s still an awards show, surely those should be the important bit? If wants to be the next E3 it shouldn’t do that half-assed and either split it off into a separate show, or drop the awards so a better show can get the focus.

      • @[email protected]
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        66 months ago

        If they want it to be important let the Fuckers who made the game talk. Not the fucking talking heads of whatever company rushed and crunched them.

  • AutoTL;DRB
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    66 months ago

    This is the best summary I could come up with:


    “The speed-running through awards was flat out insulting, and only giving the actual devs 30 seconds to speak while prioritizing Hollywood actors being on stage was so gross,” Kayla Glover, a game producer at Bungie, told The Verge.

    This year’s Game Awards featured a bunch of celebrity appearances, including Matthew McConaughey, Anthony Mackie, Simu Liu, Timothée Chalamet, and the muppet Gonzo.

    Josh Sawyer, director of Pentiment, posted on X (formerly Twitter), “This year’s The Game Awards is an embarrassing indictment of a segment of the industry desperate for validation via star power with little respect for the devs it’s supposedly honoring.”

    What didn’t make it into the show was just as upsetting — because the general refrain of 2023 is that it’s been an amazing year for the quality of games released but awful for the folks who worked on them as an unprecedented number of layoffs has seen over 6,000 people lose their jobs.

    “I’m incredibly disappointed in Geoff Keighley for his silence on the state of the industry this year after being so willing to publicly call out Konami in 2015 on behalf of Kojima for mistreatment,” he told The Verge.

    “I was hoping for the bare minimum, maybe a one minute motivational speech about how they know it was a tough year for us but they see and appreciate the hard work and passion we put into our games,” said another member of the Future Class who wished to remain anonymous, as they feared they were risking their job for speaking out in support of Palestine.


    The original article contains 1,862 words, the summary contains 259 words. Saved 86%. I’m a bot and I’m open source!

  • Bone
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    36 months ago

    It’s an awards show. Everybody be whoring.