• RealFknNito@lemmy.world
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    1 year ago

    Capitalism provides incentive for the least amount of work with the highest margins which results in bad products. Yes, it doesn’t play a direct part in it maintaining popularity but the popularity isn’t the issue it’s the fact the bad game is still popular even though it’s bad. I’m not complaining that CoD is the same every year because to a point I get it but there’s a right way to make a sequel and they showed us with rebooting MW. Hell, Cold War had an amazing campaign so it’s not like the concept is alien, they just chose to push this specific game as a full title for the sake of greed and rather than consumers realize this and skip it, a majority seem blissfully ignorant to the shortfalls.

    Skyrim did well despite dumbing down mechanics fans of the previous game loved because it appealed to the people that don’t need to think very hard. They just play. We got a worse game, made better through mods, because it appealed to more people and thus more profit. CD:PR made Cyberpunk which was a far cry and massive risk for them, despite being a big studio, and it eventually paid off. I don’t agree that big studios have to be shoehorned into pumping out the same bowl of oatmeal with cinnamon, they’re allowed to make french toast and maybe some bacon and the vegetarians will just have to skip it. The industry is like this because we’ve allowed it to be. Because people will buy dogshit games by a popular company because of the company, not the merits of the game.

    • sugar_in_your_tea
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      1 year ago

      the popularity isn’t the issue it’s the fact that the bad game is still popular even though it’s bad

      It’s popular because people like the series. Even a bad COD game is still a COD game, and the main criticism I see is that it feels like an expansion, but it was also allegedly planned to be an expansion until execs decided to release it as a standalone due to delays in another COD game.

      It’s not a broken game, it’s just bland. People generally play COD for MP, not for the story, which is probably why it’s still selling well. Capitalism may have encouraged the studio to cut corners, but individual choice is why it’s popular.

      People buy games because of the franchise, not the company. People buy COD because they liked other COD games in the past, not because they liked other Activision games. Each franchise appeals to a different demographic, so they’re not going to be trying to get COD players to play Spyro or Tony Hawk, they’re going to try to get COD players to play the latest COD game, and maybe try to attract Battlefield players as well.

      And that’s why indie games struggle so much, by the time they’ve established a franchise, they’re a large studio. Most indie devs don’t do franchises, and very few get well known at a studio (e.g. Supergiant is an exception here). Usually a successful indie studio will have one or two hits and a bunch of less popular games.

      So what you’re complaining about is inertia of a franchise, not capitalism, because that would exist even in a socialist, georgist, or mercantilist economic system (or whatever system you prefer). When the original team behind something disappears, the franchise tends to suffer, and I think that’s precisely what COD has become (it’s now your garden variety fast food of video games, like Assassin’s Creed, FIFA, and Pokemon).