I don’t think it’s too controversial to suggest that 5e mechanics are not the strength of BG3. It would be arguably praised more if it kept the world design of BG3 and replaced the combat to have the spell scope of DO2 with the basic actions of 5e (aka shove, which arguably BG3 tweaked anyway to make it fun in combat)
I’ll miss the design approach of the game but BG3 was just a big advertisement to how good a D:OS3 will be
I don’t think it’s too controversial to suggest that 5e mechanics are not the strength of BG3. It would be arguably praised more if it kept the world design of BG3 and replaced the combat to have the spell scope of DO2 with the basic actions of 5e (aka shove, which arguably BG3 tweaked anyway to make it fun in combat)
I’ll miss the design approach of the game but BG3 was just a big advertisement to how good a D:OS3 will be
Revisiting DOS2 after playing BG3, the game feels like Splatoon: Painted surfaces everywhere, all the time.
I’m quite partial to FreeDOS myself.
I agree. DOS2 was, mechanically, a superior game. Porting 5e into videogame format isn’t as clean.
Imo Solasta is a better implementation of 5e mechanics (aside from the lack of grappling improvised weapons), but BG3 story is undeniably better
This 1000 times.
Solasta (especially modded) is a much more pure 5e as video game experience.
BG3 is a much better game overall.