• mindbleach
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    11 months ago

    Low-tier matches have a lower skill ceiling. That is what makes them… low-tier. We are only talking about those matches, and we are only talking about when one player is obviously, measurably, operating on a higher level. If a pro joins some newbies and plays like a newbie - there is no problem.

    Even so:

    Playing better will always get better results. There are no blue shells in DOTA. Winning isn’t random. Making the game slightly more difficult for people demonstrably kicking ass doesn’t have to stop them from kicking ass. Just make their contribution reasonable for a game that is supposed to be a team effort in the minor leagues.

    • conciselyverbose@kbin.social
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      11 months ago

      Skill ceiling is a concept completely independent of the players involved. It’s a trait of the game itself.

      A lower skill played having the game of their life playing way above and beyond the other players in the match is supposed to see the results that match that. A lower ranked player learning quickly and progressing faster than average is supposed to see results that reflect that. Having a great match and being nerfed because some idiot thinks it’s broken for you to see the success that fair mechanics earn you isn’t a good experience. Having your performances nerfed by rubber banding also keeps you from getting better by not having your successful and unsuccessful actions provide the consistent feedback correct mechanics do. On top of that, it completely destroys the matchmaking mechanics by not having the outcome be the rout it’s supposed to be when one player is significantly better.

      Rubber banding is not a valid solution to any problem in any context. It’s proof that you don’t understand anything about games.

      • mindbleach
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        11 months ago

        Skill ceiling is both meta and mechanics. That’s why new tech raises the ceiling. What people do matters as much as what’s possible. The game doesn’t have to change, for gameplay to change.

        And if we’re talking about smurfing, we’re talking about the game being played badly. Naively. By amateurs. Or at best by experienced played who can’t manage to get their shit together.

        Detecting when someone’s doing better than the rank of the current match is how ranking works. It’s not some impossible magic trick. It’s a judgement the game already makes, and that decision already affects people. If you do really well - you get moved to a different group, where you are more likely to get your ass kicked.

        When ranking works, the only feedback for your skill is that rank. You will still lose half the time. You will get outmaneuvered half the time. Your execution is on-par with everyone else in the match.

        … do you think handing one player an effortless victory is how matchmaking is supposed to work? My guy, one player managing a “rout” is the problem smurfing causes. It’s why Valve is handing out bans.