Gameplay is the barrier to entry. Every GTA game I played, going all the way back to GTA2, was fun to play. I wouldn’t have cared about the story in Vice City or San Andreas if it wasn’t fun to play.
I image that is why people play old games that have poor mechanics when viewed with modern eyes.
Sometimes! But I think sometimes you play old games for the mechanics… Heck, sometimes you even play old games for the art direction / atmosphere. I think I can get a lot out of old games just by kind of appreciating them in the context of the year that they were released… In that sense I think I can also be impressed by the graphics in some old games, because I can be impressed with what they managed at the time.
But yeah, I think games have a lot of aspects that can make them worthwhile (and different people will value different things). Nethack doesn’t have a lot going for it in terms of graphics or story, but it’s still worth picking up and it’s not impossible to sink hundreds of hours into.
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Gameplay is the barrier to entry. Every GTA game I played, going all the way back to GTA2, was fun to play. I wouldn’t have cared about the story in Vice City or San Andreas if it wasn’t fun to play.
Sometimes! But I think sometimes you play old games for the mechanics… Heck, sometimes you even play old games for the art direction / atmosphere. I think I can get a lot out of old games just by kind of appreciating them in the context of the year that they were released… In that sense I think I can also be impressed by the graphics in some old games, because I can be impressed with what they managed at the time.
But yeah, I think games have a lot of aspects that can make them worthwhile (and different people will value different things). Nethack doesn’t have a lot going for it in terms of graphics or story, but it’s still worth picking up and it’s not impossible to sink hundreds of hours into.