• smeg@feddit.uk
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    il y a 1 an

    Fortunately Metagaming Bob isn’t at my table, but we are going to try this out with death saves

    • Grenade Salad@ttrpg.network
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      il y a 1 an

      It’s amazingly nerve-wracking and I love it. The dying process feels less mechanistic and far scarier, leads to players respecting the threat it poses.

    • Xraygoggles@lemmy.world
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      il y a 1 an

      Mothership does something similar, when someone goes down you roll in the dice in a cup and turn it over so no one knows the result unless they spend a turn doing triage. The drama is so intense since the situations are usually really frantic.