What about the idea which at first looks pretty cool but end-up at worst not bringing anything to the game at worst being boring to play ?

  • anlumo@ttrpg.network
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    1 year ago

    It’s especially bad in D&D5e, where the artificer can create any common magical item, but it has to be selected at level up and can’t be changed, and since the game is so focused on High Fantasy, all of the common magic items are completely worthless, since the interesting stuff happens at higher rarety. In the end the system makes the Artificer a reskinned magic user where everything is worse than a plain sourcerer.