Star Citizen Introducing a $48,000 Ship Bundle, but Only for Players Who Have Already Spent $10,000::Star Citizen developer Cloud Imperium Games is releasing a ship bundle for its controversial space simulator that costs an eye-watering $48,000.
Star Citizen Introducing a $48,000 Ship Bundle, but Only for Players Who Have Already Spent $10,000::Star Citizen developer Cloud Imperium Games is releasing a ship bundle for its controversial space simulator that costs an eye-watering $48,000.
I have to wonder if this is a video game problem, or if it’s a sort of financial self-destructiveness expressed through a video game rather than through some other means.
Like, for every person who spends money they don’t have on video games, how many people spend money they don’t have on fancy cars, or clothing, or expensive pets, other luxury possessions? How many people spend the rent money on sneakers, or the kids’ college fund on fancy vacations, or the utility bill money on anime figurines, or their whole paycheck on partying, or their retirement fund on too much house?
Financial self-destructiveness seems to be a problem that some people have. It gets reported heavily when it’s expressed through video games, in part because much of the reporter’s audience thinks all video games are fundamentally pointless and evil to begin with.
The difference with in-game spending is that they use all the same shady techniques as casinos to exploit those people.
You don’t see sneakers shops offering time limited loot boxes for a chance to obtain limited edition sneakers, they also don’t show you a big grid of their catalog with holes for the sneakers you don’t own. “Just buy those 2 pairs to complete the collection of running sneakers!”
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