nanoUFOM to GamesEnglish · 10 months agoEasy Mode Is Actually for Adultswww.theatlantic.comexternal-linkmessage-square72fedilinkarrow-up1187arrow-down123
arrow-up1164arrow-down1external-linkEasy Mode Is Actually for Adultswww.theatlantic.comnanoUFOM to GamesEnglish · 10 months agomessage-square72fedilink
minus-squaresugar_in_your_tealinkfedilinkEnglisharrow-up4·10 months agoExactly. For example, shortening delays in boss movements is a fantastic way to distinguish “easy” from “hard.” That doesn’t feel as cheap as increasing health and damage output, but as you said, it needs to be considered from the start.
Exactly.
For example, shortening delays in boss movements is a fantastic way to distinguish “easy” from “hard.” That doesn’t feel as cheap as increasing health and damage output, but as you said, it needs to be considered from the start.