I think it’s a problem just because of changing expectations for the game. If you’re playing modern D&D, where combat is supposed to be balanced, character death is rare, everyone levels at roughly the same rate, yeah, it sucks to be an early level wizard or a late level fighter who can’t keep up with the rest of the party. I get why the trend has been to try to balance them, even if it’s a bit wonky. I get it, it’s hard to do.
But if you’re playing it in more old-school way, where it’s more gamey, it makes a LOT more sense. Combat isn’t necessarily balanced, character death is more on the table, you’re more likely to have a rotating cast, and parties can have different levels between the members. So the late-game magic-user is the reward for playing the class that’s weaker earlier on, and the fighter is great for jumping into the action.
This is so gloriously fucking spot on that I’d take my hat off (if it weren’t a cursed artifact with -2 charisma bound to my head through magicks unknown)
That’s how I felt with Gale in Bg3. First part of the game I was always trying to save his scrawny ass, but once he’s leveled up the man is a weapon of magical destruction.
The DMs I’ve always played with run a meat grinder for a campaign, character death is a regular thing. We don’t get attached to them. So there’s rarely any characters higher then lvl 5-8 or so. Maybe you’re right and maybe that’s why but I fucking hate wizards man.
Low level wizards are a drain on the party.
High level wizards… Don’t fuck with the high level wizards. Especially not ones who have some time to prep for the encounter.
A tale as old as time: the linear warrior, quadratic wizard. (TVTropes warning.)
I think it’s a problem just because of changing expectations for the game. If you’re playing modern D&D, where combat is supposed to be balanced, character death is rare, everyone levels at roughly the same rate, yeah, it sucks to be an early level wizard or a late level fighter who can’t keep up with the rest of the party. I get why the trend has been to try to balance them, even if it’s a bit wonky. I get it, it’s hard to do.
But if you’re playing it in more old-school way, where it’s more gamey, it makes a LOT more sense. Combat isn’t necessarily balanced, character death is more on the table, you’re more likely to have a rotating cast, and parties can have different levels between the members. So the late-game magic-user is the reward for playing the class that’s weaker earlier on, and the fighter is great for jumping into the action.
Removed by mod
This is so gloriously fucking spot on that I’d take my hat off (if it weren’t a cursed artifact with -2 charisma bound to my head through magicks unknown)
That’s how I felt with Gale in Bg3. First part of the game I was always trying to save his scrawny ass, but once he’s leveled up the man is a weapon of magical destruction.
I’m still in act 1, I’m a very slow player, but damn everything just tries to murder Gale first.
Anything intelligent should. Everyone knows you gib caster or healer first.
The DMs I’ve always played with run a meat grinder for a campaign, character death is a regular thing. We don’t get attached to them. So there’s rarely any characters higher then lvl 5-8 or so. Maybe you’re right and maybe that’s why but I fucking hate wizards man.