So. I just picked up Harnmaster 3e, and I knew it was a really crunchy system that I knew I’d probably never be able to get my players into, but lo and behold there’s a system on Foundry. The combat works great, there’s so much detail, and there’s modules out already for NPCs, and merchants.

I’ve been showing it off, and people are actually excited to try it. That’s saying a lot for a game that uses multiple charts for damage.

  • bwebster@kbin.social
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    1 year ago

    I’ve started to wonder if there will be games coming out in the future that are almost unplayable without using a VTT. It’s already how I feel about some more complex games

    • Norton_Glover@kbin.social
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      1 year ago

      It almost seems inevitable.

      I’ve seen a lot of old crunchier games from the 80s that somehow seemed like they required a VTT, despite them not existing at the time.