You could have figured that out in the century it spent in Early Access, I suppose.
Honestly, yeah, I do think devs need to reassess what is a showstopping bug and what isn’t. Not much question on that. But also, I have seen worse. I even played a ton of Cities Skylines 2 at launch. Which paid off weirdly, because once they fixed the balance (or at least improved it) my starter city is now an insane utopia.
In any case, my backlog is enormous, I can wait for games to be actually finished before I play them. In BG3’s case, I think there was the one quest that didn’t pop once, but I spent a hundred hours on it just fine… and then had to go live my real life, so I still have to do the last act at some point. I’ll get to it.
None of that changes that this year had banger after banger, from studios large, medium and small. You can complain about many things relating to the business, but man, the skill, creativity and artistry from game developers of all stripes is nuts.
You could have figured that out in the century it spent in Early Access, I suppose.
Honestly, yeah, I do think devs need to reassess what is a showstopping bug and what isn’t. Not much question on that. But also, I have seen worse. I even played a ton of Cities Skylines 2 at launch. Which paid off weirdly, because once they fixed the balance (or at least improved it) my starter city is now an insane utopia.
In any case, my backlog is enormous, I can wait for games to be actually finished before I play them. In BG3’s case, I think there was the one quest that didn’t pop once, but I spent a hundred hours on it just fine… and then had to go live my real life, so I still have to do the last act at some point. I’ll get to it.
None of that changes that this year had banger after banger, from studios large, medium and small. You can complain about many things relating to the business, but man, the skill, creativity and artistry from game developers of all stripes is nuts.