- cross-posted to:
- [email protected]
- cross-posted to:
- [email protected]
cross-posted from: https://lemmy.world/post/10829773
Teams apparently can’t call when using Firefox
Teams also doesn’t support multiple “work” accounts, so I had to boot up a laptop to accept the call. 🤷
Should be better with v2, normally. V1 uses electron and an old angular version which both were slow as fuck and used a shit ton of resources. I also think electron doesnt support the arm platform yet? (citation needed).
Anyway, v2 uses react and a better webapp engine to run as an app so it should be faster. Not surprised if it still ran as shit though haha
Still slow, at least on my Intel Mac.
And electron does support ARM, or at least it runs on M1 Macbooks. We use Teams extensively in our org, and we have a mix of M1 and Intel Macs, and we also have an electron app we maintain (and our QA uses an M1 Mac for testing).
It running on m1 macbooks is no sign of arm support as macos has a translation layer to translate x86/x64 to arm64. However, electron apparently has arm64 support on macos since version 10.
Electron is basically chrome and it shows lol.
It literally embeds Chrome in an application layer with a Node.js layer on top for application logic. So unless Electron maintainers royally screw it up (or a particular app embeds non-JS code), it should work on all platforms Chrome supports.