Indie games are usually focused around a handful of mechanics, whereas AAA games often throw in the kitchen sink. When it comes to games, less is often more.
In AAA game, I’ll get open world, crafting, dodge and parry combat, RPG mechanics, exploration, etc, and they’ll all individually be decent, whereas a good indie game will do one or two of those really well. So my choice is, do I want a wide range of mechanics in one game, or a wide range of games with really well done mechanics?
Some people prefer variety, I prefer focused games. AAA games appeal to a large audience, indies appeal to a niche. If you can find a good niche, indies are hard to beat.
Indie games are usually focused around a handful of mechanics, whereas AAA games often throw in the kitchen sink. When it comes to games, less is often more.
In AAA game, I’ll get open world, crafting, dodge and parry combat, RPG mechanics, exploration, etc, and they’ll all individually be decent, whereas a good indie game will do one or two of those really well. So my choice is, do I want a wide range of mechanics in one game, or a wide range of games with really well done mechanics?
Some people prefer variety, I prefer focused games. AAA games appeal to a large audience, indies appeal to a niche. If you can find a good niche, indies are hard to beat.