nanoUFOM to GamesEnglish · 10 months agoDragon’s Dogma 2 Director Explains Why Less Fast Travel Can be a Good Thingwww.ign.comexternal-linkmessage-square6fedilinkarrow-up155arrow-down11
arrow-up154arrow-down1external-linkDragon’s Dogma 2 Director Explains Why Less Fast Travel Can be a Good Thingwww.ign.comnanoUFOM to GamesEnglish · 10 months agomessage-square6fedilink
minus-squareexplodicle@local106.comlinkfedilinkEnglisharrow-up5·10 months agoAnd counterintuitively, having to consult a physical map instead of an in-game map only improved the immersion.
minus-squareOmega@lemmy.worldlinkfedilinkEnglisharrow-up5·10 months agoOr using road signs to find your way. Then freaking out when a fork in the road doesn’t have a sign.
And counterintuitively, having to consult a physical map instead of an in-game map only improved the immersion.
Or using road signs to find your way. Then freaking out when a fork in the road doesn’t have a sign.