• LouNeko@lemmy.world
    link
    fedilink
    English
    arrow-up
    7
    arrow-down
    3
    ·
    10 months ago

    I could write a whole essay on whats wrong with UE from a players perspective. But here’s the skinny.
    Light Bloom, Distance Haze, TAA and Upscaling, no visual clarity, Roboto Font for 90% of all UIs, lower framerate for distant objects, no performance diffrence between highest and lowest graphical settings.
    The only good looking and optimized UE games come from Epic themselves, so basically just Fortnite (RIP Paragon). Most of the games released by third parties are Primo Garbagio. They run like ass and look like ass.

    • farngis_mcgiles
      link
      fedilink
      English
      arrow-up
      2
      ·
      10 months ago

      predecessor is shaping up to be a good replacement for paragon. im hoping in doesnt die before they get out of early access

      • LouNeko@lemmy.world
        link
        fedilink
        English
        arrow-up
        4
        ·
        10 months ago

        But UE is the common denominator for all those problems. I actually don’t know any positive examples for UE. Satisfactory, maybe, but it still checks most of the issues. They are just less prevalent because the game itself is good.

      • LouNeko@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        10 months ago

        There’s nothing wrong with it. It just doesn’t fit everywhere. There’s a thematic difference between Action platformers, Horror and Milsims, yet they all use the same font and UI. Imagine if most games would use Naughty Dogs “Yellow ledges”. It would get old very quickly.