Doom8088 can run in 64 KB. The commercial GBA port managed with 256 KB (ish) and some megabytes of ROM. That inspired a modern full-featured source port from prBoom, unhelpfully named GBADoom. And this delightful maniac finally got it to compile under gcc-ia16. He’s been whacking at it for months, and it’s getting to be genuinely good on a 286.
The real reason this can’t run Doom is that it gets three operations per second.
Look up “blood shoot” 1994 sega megadrive game, first person shooter with split screen support on that hardware, i think this emulator could do it too in theory
Not with 128KB RAM. Possible with asset tweaking though.
The 3hz frequency might even be a bigger problem
Doom8088 can run in 64 KB. The commercial GBA port managed with 256 KB (ish) and some megabytes of ROM. That inspired a modern full-featured source port from prBoom, unhelpfully named GBADoom. And this delightful maniac finally got it to compile under gcc-ia16. He’s been whacking at it for months, and it’s getting to be genuinely good on a 286.
The real reason this can’t run Doom is that it gets three operations per second.
Look up “blood shoot” 1994 sega megadrive game, first person shooter with split screen support on that hardware, i think this emulator could do it too in theory