Christ, the first GPUs I saw path-tracing on were from 2010. Utterly ridiculous how games finally added it, mostly as a tiny visual detail, and it makes modern supercomputers melt.
And one of the touted benefits of raytracing was that you can just… stop. You can use exactly as much of the frame as you want, for detail, and cut off right before the frame goes to the screen. Or: don’t. So what if the bottom of the frame is fractionally less noisy than the top?
Meanwhile: fuck temporal effects. Light is not a fluid! It does not linger!
Christ, the first GPUs I saw path-tracing on were from 2010. Utterly ridiculous how games finally added it, mostly as a tiny visual detail, and it makes modern supercomputers melt.
And one of the touted benefits of raytracing was that you can just… stop. You can use exactly as much of the frame as you want, for detail, and cut off right before the frame goes to the screen. Or: don’t. So what if the bottom of the frame is fractionally less noisy than the top?
Meanwhile: fuck temporal effects. Light is not a fluid! It does not linger!