I’m replaying SUPERHOT (again) and it’s got such a great core mechanic that I can’t believe we’ve not seen more developers use it, or build around it.

What game mechanics seemed like they’d be the next big thing but …didn’t?

    • Darkassassin07@lemmy.ca
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      1 year ago

      Time, and thus everything around you, only moves when you do.

      Stop and everything stops, giving you time to plan your next move.

      Common in turn based strategy, but Super Hot is an FPS.