• antihumanitarian@lemmy.world
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    11 months ago

    The headline is pretty misleading. The full quote states this being the studios debut game made several factors major problems. UE5 as the engine, a highly competitive genre, and a new IP made nearly insurmountable obstacles. For comparison, Doom Eternal, their obvious AAA competitor, was from a veteran studio with a legendary IP built on literal decades of custom engine experience. On the other hand, a game like Ultrakill can compete by having an incredibly tight scope.

    • Fubarberry@sopuli.xyz
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      10 months ago

      UE5 was a big part honestly, pretty much lost all interest in getting the game this year when I learned how bad the performance was on PC.

      I don’t know enough about it to say that UE5 guarantees bad performance, but it seems like every UE5 release this past year runs terribly.

      • antihumanitarian@lemmy.world
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        10 months ago

        The original UE5 seemed slightly premature, the 5.1 and 5.2 updates were significant and non trivial to update to. It also seems like a tool that gives you enough rope to hang yourself. Unlike Unity, everyone gets ready access to the full engine source code. Fortnite runs UE5, so the performance isn’t inherently bad.