I’m one of the persons who likes to play factorio without the aliens and the pressure that comes with them. I’ve been drooling at the weekly blog entries showing the coming factorio 2 and have wondered if it’s going to be possible to play without the aliens. I haven’t seen mention of whether they will be required other than I seem to recall they were mentioned on one of the new planets. Does anyone know if the peaceful player will be able to exist in the new game?

Thanks! May your factory continue to grow!

  • Deestan@lemmy.world
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    10 months ago

    Peaceful mode is a deliberate feature in the game that a lot of players play. I would be surprised if they removed or broke it.

    Even if they did, there’d be a mod to fix it within minutes. :)

  • Batadon@lemm.ee
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    10 months ago

    I don’t see how playing on peaceful would be a problem in the update. Should be fine.

      • kakes
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        10 months ago

        We cannot know true peace without death.

        • Buddahriffic@lemmy.world
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          10 months ago

          Peaceful mode is enabled by defeating the war mode faction, and then by stomping out any uprisings of new war mode factions.

      • RustyNova@lemmy.world
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        10 months ago

        Not sure if it’s a joke or not, but I’d argue that asteroids are more an obstacle than an actual enemy force. It’s more of a checklist item like getting your trains refueled.

        Bitters need constant attention and prevention. They exist as a separate part of the game, and they aren’t just some one time thing. You need skills to fight them, constant attention to your perimeter walls, prevention by killing off nest in pollution cloud progress scent range etc…

        • NoRodent@lemmy.world
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          10 months ago

          Yes, it was a joke. That said:

          Bitters need constant attention and prevention.

          In vanilla with standard settings, after a certain point, they really don’t, they just become another thing to automate. Once you have good defenses set up and enough artillery canons built (or artillery train scheduled), you don’t need to pay attention to biters anymore.

          • RustyNova@lemmy.world
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            10 months ago

            True but that’s more talking about late game and with players skilled enough to not do a shitty perimeter.

  • JakenVeina@lemm.ee
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    10 months ago

    Enemies used to drop a unique resource needed for research, and they explicitly changed that, so that none of the game’s content was gated behind combat. I don’t see them undoing that decision.

  • glimse@lemmy.world
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    10 months ago

    I’ve been casually eyeing this game for awhile now and truly had no idea there were enemies. I’ve never even seen one in a video!

    When I do finally check it out, I’m definitely staying peaceful

    • lud@lemm.ee
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      10 months ago

      Fyi, >!unless you check a specific checkbox on map creation, the enemies will attack eventually and if you have played for awhile, very soon. They don’t like your polluting machines!<

        • Omentree@sopuli.xyz
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          10 months ago

          Personally I like automating my defense setup as well. You can also tune the enemy frequency down a lot, so that theyre not a major threat for a long time, but something that you need to deal with somehow in the long run.

    • cynar@lemmy.world
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      10 months ago

      I sometimes play without biters. I’ve found they are a good foil for your abilities.

      Early on, they are a nuisance.

      As you grow, they become a serious hurdle.

      However, as you begin to outpace them, you gain a definitive upper hand. Nothing quite like the satisfaction of an artillery barrage to wipe out all the nests, while the survivors are cooked by your laser turrets, when they counter-attack.

      Then again, factorio is a game that appeals to the masochistic perfectionist (particularly some of the mods), so I might be biased. 😁