Zippy Bot@lemmy.zipB to Gaming@lemmy.zipEnglish · 10 months agoToday's new games struggle because "evergreen" hits like Fortnite "pull players towards them at all times", says former BioWare GMwww.rockpapershotgun.comexternal-linkmessage-square5fedilinkarrow-up123arrow-down10
arrow-up123arrow-down1external-linkToday's new games struggle because "evergreen" hits like Fortnite "pull players towards them at all times", says former BioWare GMwww.rockpapershotgun.comZippy Bot@lemmy.zipB to Gaming@lemmy.zipEnglish · 10 months agomessage-square5fedilink
minus-squareL0rdMathiaslinkfedilinkEnglisharrow-up10arrow-down1·10 months agoScrubquote from a scrub manager from a washed up has-been studio. People avoid your games because they suck, not because of opportunity cost. Evergreen games cause casual gamers to stay in the market longer and makes them more likely to branch out after self identifying as a “gamer”. To that end, gaming enthusiasts already move around and engage in other games. Live service games don’t stop them from playing other things.
minus-squaretrebuchet@lemmy.mllinkfedilinkEnglisharrow-up5·10 months agoI dunno, maybe what you’re saying applies to some people, but I can say about myself that the live service games I’ve been following for years definitely suck up my gaming time that I might otherwise be using to try new games.
Scrubquote from a scrub manager from a washed up has-been studio. People avoid your games because they suck, not because of opportunity cost.
Evergreen games cause casual gamers to stay in the market longer and makes them more likely to branch out after self identifying as a “gamer”.
To that end, gaming enthusiasts already move around and engage in other games. Live service games don’t stop them from playing other things.
I dunno, maybe what you’re saying applies to some people, but I can say about myself that the live service games I’ve been following for years definitely suck up my gaming time that I might otherwise be using to try new games.