Another big TWID from the Crucible Strike Team. I’m not going to hit on everything in this summary just the big things.

TL;DR:

  • Major changes to spawn locations to help avoid spawn traps. All of the offending maps get called out here. Some of this is already in the live game.
  • Big maps will no longer have backfield spawns in non-Rift modes. (Think spawning in the “base” on Disjunction).
  • 3 New Maps in May:
    • One on Europa
    • One on Neomuna
    • One in the Terraformed Pyramid Ship
  • New maps are sized for 3v3 but will play on 6v6.
  • More crafting materials already being rewarded for Crucible Matches
  • Competitive Crucible will start dropping Artifice Armor.
  • Trials gets a new Passage: Passage of Persistence that doesn’t require going Flawless to cash it in for an Adept weapon. Wins will always add to your card. Losses will take away only one win.
    • Based on the wording I think you can still go flawless on this card which would mean you go to the lighthouse for an extra Adept drop like it works now.
  • Passage of Ferocity will now reset to 3 wins instead of flawing the card if you have not yet gone flawless for the week.
  • More non-adept trials drops for completions of matches as a fireteam of 3.
  • New King of the Hill mode Collision coming. Hill rotates around 5 points on the map. Has a different Special Ammo meter system.
  • IB Tribute getting changes. No more tracking players with max crests through the wall.
  • Recap of last week’s TWID about decreasing the skill gap.
  • Lots of talk about Matchmaking that kind of goes over my head because I’ve been unable to keep up with how they do matchmaking over the years.
  • Solo and Duo matchmaking staying in Trials to preserve matchmaking pool. Passage of Persistence should help solos feel like they’re making progress.

Thoughts:

  • The last two weeks have all sounded like good stuff for the health of Crucible. I like crucible but it’s so god damn sweaty now that I won’t play unless I’m with friends.
  • Shifting optimal TTK to require more precision will make it feel like you’re not dying as quick and hopefully make the game feel less cheap.
  • Special ammo meter is a good solution to fix Special weapon spam without reverting us back to Y1 or otherwise changing the identity of PVP.
  • The changes to Trials are a big highlight for me. I’ve been able to go flawless as a solo a few times but it’s been a fucking STRUGGLE. Considering some of the best guns in the entire game are in Trials I’m glad they’re giving people the ability to at least get ONE roll a week.
  • Hideakikarate
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    il y a 7 mois

    As a (sometimes begrudgingly) trials player, the Persistence card is great. More people in the Playlist is always good, and if lower skilled people are going to go in and become fodder for everyone I’ve always felt they should have rewards themselves.

    I’m also looking forward to trying the new crucible mode without abilities. I might not like it but I won’t know until I try.

    I’ve heard a lot of talk recently about deadzones and I’m curious about messing with them to see if it could help my aim on controller.

    Now I’ve got to farm up Prophecy as much as possible before the refresh…

    • jontree255@lemmy.worldOPM
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      il y a 7 mois

      Completely forgot that they’re refreshing Prophecy’s loot pool. That dungeon has some of the best encounters.