Never realized people didn’t like age of Mythology, although I only ever played the single player so I suppose I wasn’t exposed to what sounds like some balance issues.
There were definitely balance issues, but the single player was my favourite of any RTS when I was a kid.
I missed it as a kid/teen but tried it with the rerelease a few years back and hated it. I’m looking forward to seeing what they try still though.
Hopefully another game that reignites RTS games and the competitive scene.
This is the best summary I could come up with:
In the wake of such glorious news, I had the chance to speak with World’s Edge founder and Studio Creative Director Adam Isgreen about what to expect from these new scenarios, civilizations (civs), and real-time strategy (RTS) adventures.
In response, Isgreen talked about how happy this made him and went on to say that meeting fan needs means running with an original game’s bugs.
“Yeah, and you know, the council for [the Age of Empires II: Definitive Edition for Xbox team]… knocked it out of the park in terms of taking all of the ideas and synthesizing them and iterating and iterating until they found that wonderful magic with like the automated villagers — the Villager Priority System — and the site menus.”
And Mythology: Retold is going to be one of the ones that systems like Villager Priority and the site menus and stuff are gonna show up on the PC side as well."
I acknowledge the original Age of Mythology’s rough launch and reception back in the early 2000s, and expressed my own interest in seeing what changes the team had made in the Retold game.
You can expect as we get closer to launch, we’ll definitely ramp up the content and the coverage to make sure that people get everything they want to know about the game out there because that is a lot to talk about…"
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