• 0xb@lemmy.world
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    8 months ago

    this warrants a new monitor for me, been holding out over a year with my old display, waiting for something and now I know what that was

  • slembcke@lemmy.ml
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    8 months ago

    Looking forward to giving VRR a shot again. Last time I tried a couple years ago was pretty underwhelming on a couple different machines. Some games worked well with it, but a lot of software felt subtly broken. A lot of weird micro-stuttering and stuff just not feeling smooth even when the average framerate was high compared to boring synced 144 hz.

    • bitwolf@lemmy.one
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      8 months ago

      It’s something I would actually refer to as “magical” in terms of what it does for input latency and frame tearing.

      It’s the primary reason I have KDE on my gaming rig.

  • only0218
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    8 months ago

    Ya got some quite not rounded numbers there …

    • atmur@lemmy.world
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      8 months ago

      In video, common frame rates are 30, 29.97, 24, and 23.976. (Almost) anything else will be a multiple of those. Your monitor might not actually run at 30hz * 4, it runs at 29.97hz * 4 which is why you see an option like 119.88. Sometimes that’s displayed as 120 to the user for simplicity, but in this case they’re showing the actual value (or it might support both).

    • 1984@lemmy.today
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      8 months ago

      Windows hides the actual refresh rate to make it look better. Linux shows you what it actually is.

      • only0218
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        8 months ago

        I don’t think that’s it, rather the monitors supported refresh rates. (Think!=know)

    • rhys the great@mastodon.rhys.wtf
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      8 months ago

      @FrankTheHealer @KarnaSubarna Setting displays to run at 144Hz has worked for ages. VRR is a different feature, where the display’s refresh rate syncs to the framerate being pushed to it by your OS. Most environments have supported that for ages too, but some things haven’t. Mutter moving to support it is a big step toward it being universally available.