nanoUFOM to GamesEnglish · 8 months agoDirectX 12 'Work Graphs' aim to eliminate CPU bottlenecks by putting the GPU in chargewww.tweaktown.comexternal-linkmessage-square17fedilinkarrow-up173arrow-down12
arrow-up171arrow-down1external-linkDirectX 12 'Work Graphs' aim to eliminate CPU bottlenecks by putting the GPU in chargewww.tweaktown.comnanoUFOM to GamesEnglish · 8 months agomessage-square17fedilink
minus-squaredeegeese@sopuli.xyzlinkfedilinkEnglisharrow-up11·8 months agoFrom the description it kind of reminds me of the performance gains seen in the 1990s when the industry moved from direct geometry calls to using display lists to cut down on the number of times the GPU is waiting for instructions.
From the description it kind of reminds me of the performance gains seen in the 1990s when the industry moved from direct geometry calls to using display lists to cut down on the number of times the GPU is waiting for instructions.