The system feels very different compared to D&D 3.5 and Pathfinder. We skipped the first level where you have three characters you’re trying to keep alive, and started with just one character. Our players are level four now.
I kind of like the spell system because it gives a lot more variety than works/doesn’t work.
thats nice to hear its fun past the initial start. we’ve had a hard time getting an ongoing campaign bc our players really think its funny to send their hoard of level 0s on death missions
Yes! That is exactly why we scrapped that part and started at level two. We tried to play through it and all the players role played their level 0s accordingly and they all chickened out from trying to go up against a god.
We picked up some level two modules and went from there. We’re trading off DMs for each module which makes it fun for everyone. I ran three sessions of Rift of Seeping Night. Now we’re on something I think it’s called Through the Dragonwall.
The system feels very different compared to D&D 3.5 and Pathfinder. We skipped the first level where you have three characters you’re trying to keep alive, and started with just one character. Our players are level four now.
I kind of like the spell system because it gives a lot more variety than works/doesn’t work.
thats nice to hear its fun past the initial start. we’ve had a hard time getting an ongoing campaign bc our players really think its funny to send their hoard of level 0s on death missions
Yes! That is exactly why we scrapped that part and started at level two. We tried to play through it and all the players role played their level 0s accordingly and they all chickened out from trying to go up against a god.
We picked up some level two modules and went from there. We’re trading off DMs for each module which makes it fun for everyone. I ran three sessions of Rift of Seeping Night. Now we’re on something I think it’s called Through the Dragonwall.