• Paranomaly
    link
    English
    153 months ago

    We have the technology to make an infinite variety of characters and we’re just using it to recreate the limitations of real life.

  • 🇰 🔵 🇱 🇦 🇳 🇦 🇰 ℹ️
    link
    fedilink
    English
    143 months ago

    Instead of mocapping them and making them 3D models that look exactly like them, they should go back to making kick-ass FMVs. It’s amazing to me how many games had really awesome sets and costumes, but had to make due with nobodies that couldn’t act (although once in a while you did get to see good actors like Tim Curry go to space).

    I want more shit like Crusader: No Remorse but in high resolution with big talent.

    • @[email protected]
      link
      fedilink
      English
      53 months ago

      Oof that hit me right in the nostalgia, now that I think of it, I realise it was from the same studio that did Wing Commander which also had quite the cast.

  • Computerchairgeneral
    link
    fedilink
    113 months ago

    It’s been an interesting trend to watch, but at the same time I’m not sure how great it is for video games. Hollywood celebrities aren’t cheap and the more stars you stud your cast with the more that is going to eat up your budget. Everyone already complains about the cost of AAA development and casting Hollywood actors isn’t going to bring those costs down. Not to mention the impact on voice actors, who aren’t having the same luck breaking into Hollywood. Still, it’s going to be interesting to see just how much the lines between the two industries blur as time goes on. From the tone of the article it still feels like people are treating this like a novelty, but at least we’ve moved on from the days when people were baffled at the idea of serious actors starring in a video game.

    • @[email protected]
      link
      fedilink
      English
      53 months ago

      For my money, Troy Baker’s performance in Death Stranding was better than the Hollywood talent booked for the game. And that was more than just his voice.

    • Scrubbles
      link
      fedilink
      English
      53 months ago

      Yeah, it’s really gotta depend on how it’s done. Cyberpunk? Beautifully done. I was so worried Keanu would be just a passing character and then loved what he actually was. (No spoilers for those who haven’t played it.) Same with Idris, did an amazing job.

      However it’d be real easy to overdue it and have celebrities a-la boss baby where they just throw hollywood names in there hoping something sticks. Make a shit game and hope the name encourages someone to buy it.

  • @[email protected]
    link
    fedilink
    English
    53 months ago

    With video gaming being a bigger market than movies and music this was inevitable. So far it’s actually been good. As long as they can maintain that level of quality I’m all for it (unless it makes games significantly more expensive)

    • @[email protected]
      link
      fedilink
      English
      73 months ago

      It’s gonna inflate the costs, if you want to use a union actor, the rest of the actors need to be too, and they all have to be paid a minimum.

      • @[email protected]
        link
        fedilink
        English
        -23 months ago

        Oh no! Actors being paid the minimum legal amount?!

        Think of how much it will cost to produce now that they have to pay the least they can possibly be allowed to pay someone!

        • @[email protected]
          link
          fedilink
          English
          23 months ago

          You know what’s cheaper? Having Steve the mail guy do it for $1,500, if they even give him a bonus.

  • AutoTL;DRB
    link
    fedilink
    English
    13 months ago

    This is the best summary I could come up with:


    A stream of actors who built their careers in Hollywood are making their digital presence felt in video games, a once stigmatized medium that is increasingly seen as a unique storytelling platform with the ability to reach large audiences.

    Some are voice acting, transferring skills they may have honed in animated movies or TV shows, while others are contributing their likenesses through advanced motion-capture technology that can replicate furrowed brows and crinkled cheeks.

    Last year, Cameron Monaghan led Star Wars Jedi: Survivor, Megan Fox portrayed a character in Mortal Kombat 1, and Idris Elba and Keanu Reeves provided the backbone of Cyberpunk 2077: Phantom Liberty.

    The director James Gunn, who is now managing the DC Comics universe for Warner Bros., has stated that he wants to cast actors who can play the same role in TV, film, video games and animation.

    “When you try to pigeonhole or overly define art, it is by nature limited and boring,” said Monaghan, who was a lead actor on 11 seasons of “Shameless” before wielding lightsabers in two popular Star Wars games.

    Harbour said that video games carried potential for artistry, social commentary and emotional catharsis, and that he joined Alone in the Dark because it “seemed fertile soil for an imaginative retelling and the opportunity to actually take a chance.”


    The original article contains 1,409 words, the summary contains 217 words. Saved 85%. I’m a bot and I’m open source!