nanoUFOM to GamesEnglish · 11 months agoStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comexternal-linkmessage-square29fedilinkarrow-up1145arrow-down16cross-posted to: [email protected][email protected]
arrow-up1139arrow-down1external-linkStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comnanoUFOM to GamesEnglish · 11 months agomessage-square29fedilinkcross-posted to: [email protected][email protected]
minus-squareCaptain Janeway@lemmy.worldlinkfedilinkEnglisharrow-up3·11 months agoI feel like that would be a great idea!
I feel like that would be a great idea!