nanoUFOM to GamesEnglish · 9 months agoStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comexternal-linkmessage-square29fedilinkarrow-up1145arrow-down16cross-posted to: [email protected][email protected]
arrow-up1139arrow-down1external-linkStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comnanoUFOM to GamesEnglish · 9 months agomessage-square29fedilinkcross-posted to: [email protected][email protected]
minus-squareAltima NEO@lemmy.ziplinkfedilinkEnglisharrow-up16arrow-down2·edit-29 months agoYeah, he must have been dreaming it was a good game
Yeah, he must have been dreaming it was a good game