The Super Mario Bros. Wonder panel at GDC was home to some interesting insight about how Nintendo returned to Mario's 2D roots to create something brand new.
I mean yeah, you have to be conscious of how much time and effort you have to invest in a game. And they’re ultimately trying to make a profit.
It’s hard to match 2D and 3D art styles, and comes with a whole host of other technical challenges mixing 2D and 3D.
Don’t get me wrong, it’s a fun concept. But it’s not at all necessary, and sometimes high up people don’t pay attention to or even know what they’re asking of their developers to do.
I mean yeah, you have to be conscious of how much time and effort you have to invest in a game. And they’re ultimately trying to make a profit.
It’s hard to match 2D and 3D art styles, and comes with a whole host of other technical challenges mixing 2D and 3D.
Don’t get me wrong, it’s a fun concept. But it’s not at all necessary, and sometimes high up people don’t pay attention to or even know what they’re asking of their developers to do.