There was a podcast a long time ago, with BioShock Infinite’s Ken Levine at Irrational Games interviewing the BioWare doctors before they left BioWare. BioWare was a multi project studio, and Irrational was a single project studio. By the end of that interview, I thought you’d have to be crazy to be a studio that large and not be a multi project studio.
There was a podcast a long time ago, with BioShock Infinite’s Ken Levine at Irrational Games interviewing the BioWare doctors before they left BioWare. BioWare was a multi project studio, and Irrational was a single project studio. By the end of that interview, I thought you’d have to be crazy to be a studio that large and not be a multi project studio.