• ampersandrew@lemmy.world
    link
    fedilink
    English
    arrow-up
    12
    ·
    9 months ago

    I’m with you, but 30 FPS isn’t a slideshow. And ever since we were able to get 60 FPS on consoles, devs have been willing to forgo it for fidelity at lower frame rates. I didn’t see any reason that trend would stop now.

    And that new Marvel game will also be a game with state of the art real time graphics, and it will also run at 30 FPS. Same with GTA 6.

    • Renacles@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      9 months ago

      I’d take a lower resolution over 30fps any day, I don’t understand why it’s not an option for some games.

      PC can do it no problem.

      • ampersandrew@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        9 months ago

        Well, GTA 6 is also going to be running at 1080p instead of 4K, so that is an option some games use on consoles. I think Jedi Survivor only ran at 720p30, but that one we definitely can say is poorly optimized.

        • Renacles@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          9 months ago

          That’s rough, maybe the new consoles are already falling behind in tech,I thought they were more powerful.

    • Secret300
      link
      fedilink
      English
      arrow-up
      3
      arrow-down
      2
      ·
      9 months ago

      Saying it’s “state of the art” isn’t an excuse for poor optimization. Developers have been able to pump out 60fps on way worse hardware and still make it look good. We have more powerful hardware now but worse software. In the past 8 years alone new optimization techniques have been found but no one uses them

      • ampersandrew@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        arrow-down
        1
        ·
        9 months ago

        Just because Hellblade 2 runs at 30 FPS, it doesn’t mean it’s optimized worse than Metal Gear Solid 2. There’s way more being processed per second in order to render Senua than there is to render Raiden, and it’s a trade-off that the developers decided was worth it, even if you and I disagree. That still doesn’t mean it’s poorly optimized.

        • steeznson@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          arrow-down
          1
          ·
          9 months ago

          Generally agree but there’s a good chance it is less optimized than MGS2 because that game pushed the hardware to its limits

          • ampersandrew@lemmy.world
            link
            fedilink
            English
            arrow-up
            3
            arrow-down
            1
            ·
            9 months ago

            If you can’t understand why some games can run at 60 and others can’t, then I can’t help you.

            • Secret300
              link
              fedilink
              English
              arrow-up
              1
              arrow-down
              3
              ·
              9 months ago

              I completely understand it. Publishers want pretty graphics at all cost and give 0 time for developers to optimize it

                • Secret300
                  link
                  fedilink
                  English
                  arrow-up
                  1
                  arrow-down
                  1
                  ·
                  9 months ago

                  No clearly not but we’re talked about the latest console from Microsoft. Not saying it’s insanely powerful but it sure as shit ain’t weak or outdated hardware

                  • ampersandrew@lemmy.world
                    link
                    fedilink
                    English
                    arrow-up
                    3
                    arrow-down
                    1
                    ·
                    9 months ago

                    Then you can acknowledge that there are limits to what video games can run on a given set of hardware, regardless of optimization. There’s been diminishing returns in graphics processing since the beginning of time. In order to get to that next step of realism, it’s going to cost more than it took the last time we saw a similar leap.