Copying the patch notes from the official Discord, for anyone who can’t load Steam News links:

🛠️ PATCH 01.000.202 ⚙️

🌎 Overview

This update includes

  • Stability fixes

📍 Gameplay

We have updated the stats UI for weapons to take into account any explosive damage done by them. This is to give weapons that do damage with explosive projectiles a more fair representation in the UI. Most notably affected is the PLAS-1 Scorcher.

🔧 Fixes

  • Fixed some crashes that occurred when deploying to mission.
  • Fixed some crashes that occurred during extraction and right after it.
  • Fixed crashes that could occur if the squad deployed a large amount of support weapons.
  • Fixed various crashes that could occur during gameplay.
  • Fixed a crash that could occur when using heat based weapons.
  • Fixed crashes which could occur if a player died while using the jetpack.
  • Fixed crash which could occur when large volumes of enemies were present.
  • Fixed crash which could occur when the player picked up a snowball.
  • Fixed crash which could occur when completing an objective.
  • Fixed hang that could occur while navigating the social menu.
  • Picking up Medals and Super Credits will no longer lock the player in place.

🧠 Known Issues

These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed. This list is not exhaustive, and we are continuing to identify issues and create fixes. These are organized by feedback, reports, severity, etc.

  • Player cannot navigate to the search results from the Search Bar in the Social Menu.
  • Various issues involving friend invites and cross-play:
    • Player name may show up blank on the other player’s friend list.
    • Friend Request cannot be accepted when the requesting player changed their username before the request was accepted.
    • Cross-platform friend invites might not show up in the Friend Requests tab.
    • Players cannot unfriend players befriended via friend code.
    • Players cannot unblock players that were not in their Friends list beforehand.
  • Damage-over-time effects may only apply when dealt by the host.
  • Players may experience delays in Medals and Super Credits payouts.
  • Enemies that bleed out do not progress Personal Orders and Eradicate missions.
  • Certain weapons like the Sickle cannot shoot through foliage.
  • Scopes on some weapons such as the Anti-Materiel Rifle are slightly misaligned.
  • Arc weapons sometimes behave inconsistently and sometimes misfire.
  • Spear’s targeting is inconsistent, making it hard to lock-on to larger enemies.
  • Stratagem beam might attach itself to an enemy but it will deploy to its original location.
  • Explosions do not break your limbs (except for when you fly into a rock).
  • Area around Automaton Detector Tower makes blue stratagems such as the hellbomb bounce and be repelled when trying to call them down close to the tower.
  • Planet liberation reaches 100% at the end of every Defend mission.
  • CountVonOP
    link
    fedilink
    English
    arrow-up
    21
    ·
    edit-2
    8 months ago

    Lots of stability fixes in this patch. Personally I was only running into the crash during extract, but hopefully everyone has an improved experience after this patch. I’d recommending everyone verify their game files and clear shader cache post-patch as well. The shader cache file is %appdata%\Arrowhead\Helldivers2\shader_cache\pipeline_library.cache on Windows.

    Also nice to see them officially acknowledge some long-standing annoyances like misaligned sights, Spear lock-on issues, and the ground being made of rubber around bot Eye of Sauron towers.

        • all-knight-party@kbin.run
          link
          fedilink
          arrow-up
          2
          ·
          edit-2
          8 months ago

          I main sickle too and specifically have to accommodate firing angles to get around shrubs and such, and a guy I play with also complained about it, but we assumed it was a feature and not a bug for some reason.

          I’m sure that you’ve had to deal with it a bunch but just didn’t notice in the chaos of the game

          • ThunderWhiskers@lemmy.world
            link
            fedilink
            English
            arrow-up
            2
            ·
            8 months ago

            I’m sure that you’ve had to deal with it a bunch but just didn’t notice in the chaos of the game

            Undoubtedly. I also haven’t played on a ton of flora dense planets since the creek.

      • thisbenzingring@lemmy.sdf.org
        link
        fedilink
        English
        arrow-up
        4
        arrow-down
        8
        ·
        8 months ago

        I’ve only had the game crash on me 2x. I have a large group of friends, a couple of them in Japan and none of them complain about constant crashes. I suspect it’s more of a situation of your machine and connection than the games stability.

    • PenguinTD@lemmy.ca
      link
      fedilink
      English
      arrow-up
      1
      ·
      8 months ago

      when they fix more crashes, I think they should also fix the connection issue that kicked you out of lobby even when you are the host.

  • kinkles
    link
    fedilink
    English
    arrow-up
    18
    ·
    edit-2
    8 months ago

    🧠 Known Issues

    Damage-over-time effects may only apply when dealt by the host.

    I’ll be happy when they finally get this one fixed. I love the gas strike stratagem but it’s nearly useless right now.

    • Chozo@fedia.io
      link
      fedilink
      arrow-up
      5
      ·
      8 months ago

      I was wondering why it felt like the gas wasn’t working for me. Damn, wish I knew this one earlier.

      • Lesrid@lemm.ee
        link
        fedilink
        English
        arrow-up
        2
        ·
        8 months ago

        The bug listed has been around since launch. Same for the bug that makes bile titans inexplicably more vulnerable for peers of a PS5 host but not the host itself.

  • DarkSpectrum@lemmy.world
    link
    fedilink
    English
    arrow-up
    8
    ·
    8 months ago

    It would be nice to have some improvements to match making. Every time I try to join a match in progress it’s full, so why show it on the map? grrrr

  • Oddbin@lemmy.world
    link
    fedilink
    English
    arrow-up
    6
    ·
    8 months ago

    It’s been a better experience so far. Also, quite liking the new mission type they added.

    • Mycatiskai@lemmy.ca
      link
      fedilink
      English
      arrow-up
      2
      ·
      8 months ago

      What is the new mission type?

      I moved and have no Internet for my desktop until next week so I’m having dive withdrawals.

      • LoomingCardinal@lemmy.world
        link
        fedilink
        English
        arrow-up
        4
        ·
        8 months ago

        It’s a new defense mission. You have to keep some equipment safe while it launches rockets. Enemies come in from the edges and there are some built in emplacements and walls to help keep them out.

  • Telodzrum@lemmy.world
    link
    fedilink
    English
    arrow-up
    5
    ·
    8 months ago

    I’m quite excited about the stability changes. I moved to mesa-git because there was an upstream stability fix for Helldivers 2 in the package, but it only resolved some of my issues. Hopefully this takes care of the rest.

  • robalees@lemmy.world
    link
    fedilink
    English
    arrow-up
    3
    ·
    8 months ago

    I got an immediate network crash as I dropped into a difficulty 7 mission. Hoping it was a one off, I played 4 difficulty 5 matches afterwards with no issues. I’ll try getting the next difficulty level this week and hopefully it’s a little better.