nanoUFOM to GamesEnglish · 9 months ago'We try not to make it painful, except when it comes to skill': Remnant 2 design leads talk adding player-driven QoL features, and the task of making a player-friendly soulslikewww.pcgamer.comexternal-linkmessage-square1fedilinkarrow-up125arrow-down10
arrow-up125arrow-down1external-link'We try not to make it painful, except when it comes to skill': Remnant 2 design leads talk adding player-driven QoL features, and the task of making a player-friendly soulslikewww.pcgamer.comnanoUFOM to GamesEnglish · 9 months agomessage-square1fedilink
minus-squareSpacehooks@reddthat.comlinkfedilinkEnglisharrow-up3·9 months agoReally liked the game. Worth a buy on sale