nanoUFOM to GamesEnglish · 8 months agoSlay the Spire co-creator advises that 'taking risks is actually the least risky thing you can do,' arguing for the appeal of 'hyper-engaging' gameswww.pcgamer.comexternal-linkmessage-square10fedilinkarrow-up1122arrow-down12cross-posted to: [email protected]
arrow-up1120arrow-down1external-linkSlay the Spire co-creator advises that 'taking risks is actually the least risky thing you can do,' arguing for the appeal of 'hyper-engaging' gameswww.pcgamer.comnanoUFOM to GamesEnglish · 8 months agomessage-square10fedilinkcross-posted to: [email protected]
minus-squareMaalus@lemmy.worldlinkfedilinkEnglisharrow-up20·8 months ago“Taking risky projects is easy” says a developer with a risky project that blew up. Kinda has the “hardworking lottery winner” vibe to it
“Taking risky projects is easy” says a developer with a risky project that blew up. Kinda has the “hardworking lottery winner” vibe to it