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nanoUFOM to GamesEnglish · 1 year ago

Manor Lords - Launch Trailer | Medieval City Builder/RTS

www.youtube.com

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  • cross-posted to:
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Manor Lords - Launch Trailer | Medieval City Builder/RTS

www.youtube.com

nanoUFOM to GamesEnglish · 1 year ago
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16
link
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  • cross-posted to:
  • [email protected]
Manor Lords is a medieval strategy game featuring in-depth city building, large-scale tactical battles, and complex economic and social simulations. Rule you...
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  • Blizzard@lemmy.zip
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    1 year ago

    This looks fucking amazing! Wish they ported it to PS5 but still lands high in my backlog.

    EDIT: and it’s made by ONE POLISH GUY?! Holy shit!

    • bionicjoey@lemmy.ca
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      1 year ago

      Let nobody ever say this game lacks polish

  • Donjuanme@lemmy.world
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    1 year ago

    Hooded horse seems to be knocking it out of the park recently!

    • WhyDoYouPersist@lemmy.world
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      1 year ago

      I couldn’t put Against the Storm down for a few months there.

  • Kit@lemmy.blahaj.zone
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    1 year ago

    Looks good but complicated. I love city builders but most of them are far too difficult to learn.

    • massive_bereavement@kbin.social
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      1 year ago

      There’s a demo available.

      • DarkThoughts@fedia.ioBannedBanned from community
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        5 months ago

        Removed by mod

        • massive_bereavement@kbin.social
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          1 year ago

          Ok, I remembered playing the demo, but I’m unused to this “temporary demo” thing.

          In fact, I’m still unused to having demos back, which I kinda wish it was the norm.

    • bionicjoey@lemmy.ca
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      1 year ago

      It’s not really that complicated apart from some early access related UI problems. The actual gameplay isn’t too hard to understand

      • massive_bereavement@kbin.social
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        1 year ago

        The thing I’m having the hardest time is crop management.

        • bionicjoey@lemmy.ca
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          1 year ago

          Protip: vegetable gardens scale with the size of the backyard. You can make hella food if you make some seemingly inefficient large properties to act as farms on the outskirts of town. For the properties with small backyards, make chicken coops. These backyard expansions passively generate food, so they are very strong. Plus they generate food types you wouldn’t otherwise have, so more variety which helps with happiness

          • massive_bereavement@kbin.social
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            1 year ago

            Thanks, I somewhat realized that I could expand house to allow backyards, but it seemed like an mid to end-game thing.

            • bionicjoey@lemmy.ca
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              1 year ago

              Nah, backyard farms are early game. Backyard workshops are mid-late game

  • Darkassassin07@lemmy.ca
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    1 year ago

    The first person mode is pretty neat.

    • DarkThoughts@fedia.ioBannedBanned from community
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      Removed by mod

      • Darkassassin07@lemmy.ca
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        1 year ago

        Poorly phrased perhaps; I just meant how you can control a single character and walk around your world as opposed to the strictly top-down view of similar titles.

        • Quetzalcutlass@lemmy.world
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          1 year ago

          This is a feature that has been sadly uncommon since Dungeon Keeper introduced it way back in 1997.

  • PipedLinkBot@feddit.rocksB
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    1 year ago

    Here is an alternative Piped link(s):

    https://piped.video/watch?v=S7MnkE_qxj8

    Piped is a privacy-respecting open-source alternative frontend to YouTube.

    I’m open-source; check me out at GitHub.

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