My recollection was big characters had a higher top speed, but slow acceleration. Small characters were the opposite. Medium characters didn’t excel or suck at either.
This isn’t correct for N64 Mario Kart. They actually did give the lightweights the best acceleration and top speed. I found a video that did some analysis. https://www.youtube.com/watch?v=P6AxbNL2ET0
That was not my recollection of how it was supposed to work or how it worked in practice, but I found an archive of the original guidebook, and it says exactly what you said. Interesting. I got passed up by Donkey Kong and Bowser on straightaways all the time, but maybe that’s more of a mirror mode challenge thing than a size of the karts things.
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Bigger characters had a lower top speed, but could maintain speed while turning better. They could also bump lighter characters and spin them out.
My recollection was big characters had a higher top speed, but slow acceleration. Small characters were the opposite. Medium characters didn’t excel or suck at either.
Yeah, Bowser would hit the highest speeds, but if you hit a wall or a shell, it would take forever to get going again.
This isn’t correct for N64 Mario Kart. They actually did give the lightweights the best acceleration and top speed. I found a video that did some analysis. https://www.youtube.com/watch?v=P6AxbNL2ET0
Here is an alternative Piped link(s):
https://www.piped.video/watch?v=P6AxbNL2ET0
Piped is a privacy-respecting open-source alternative frontend to YouTube.
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That was not my recollection of how it was supposed to work or how it worked in practice, but I found an archive of the original guidebook, and it says exactly what you said. Interesting. I got passed up by Donkey Kong and Bowser on straightaways all the time, but maybe that’s more of a mirror mode challenge thing than a size of the karts things.
Oh yeah, that’s probably just the rubber band effect, which was pretty strong at 150cc.
That’s roughly what is was for the SNES game. Probably N64 too but I don’t recall.