I like it when games are short. But Edith Finch is too short, even for me. I got it for about $4, discounted. For this reason, I’m satisfied, but if I’d paid full price, I wouldn’t be. It’s not very replayable either.

Edith Finch is an exploration of the main character’s family and the house they’ve lived in. As you play, you relive important fragments of the lives of these family members. Many of those memories have different gameplay mechanics or perspectives. Most are first-person “go here” missions, but there’s an isometric one, another about flying a kite, etc. I don’t want to say too much more to avoid spoiling too much of the game.

The whole game is very much an on rails thing. There isn’t a lot of freedom to explore or to do things in different ways. Of course, this is a necessary aspect of the game. It probably wouldn’t work otherwise. But it does make you wonder whether you’re playing a game or watching a movie.

Comparing Edith Finch to a movie is not just criticism. It’s also advice. If you’re going to play this game, try to do it as you would watch a movie on the cinema. Get a 3-4 hour window of continuous free time, and play it till the end. I think you’ll enjoy it more that way.

Most of what I’ve said is bad or neutral, but I think the game achieves what it sets out to do very well. I do recommend it.

  • tiramichu@lemm.ee
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    8 months ago

    Same experience for me.

    As with other titles classed as “walking simulators”, Edith Finch isn’t really a game. It’s an interactive story, and on that basis it’s a good experience.

    I found the message and the aesthetic quite impactful, and it left me with some strong feelings when it was done, like when you finish a good book.

    Is it for someone who wants replayability in their games? - No.

    Is it for someone who wants to spend a few hours immersed in a heartfelt narrative? - Absolutely.