Would you play a game with no combat items? There would still be items to bolster social interactions, stealth, and other out-of-combat activities.
Would this impede your sense of advancement, or are character feats and non-combat items enough?
I am working on a game with a magic system for combat. It is already complex enough that I prefer not to have combat items. Any thoughts would be much appreciated.
Right on, thanks for the advice.
I guess I should be more specific. I’m working on a medium crunch game, so I imagine people who buy into that kind of game expect some mechanical advancement. I’m wondering if they expect part of the mechanical advancement to lay in the items.
I imagine your response is still the same, and I think I will go ahead and not use combat items for now.