• Beemo Dinosaurierfuß
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    1311 months ago

    As long as I don’t have to buy new inventory tabs I don’t really mind.
    Actually I think it is a good idea to start with a relatively clean slate, POE is pretty loaded with mechanics and maybe they can skim some off.

    I don’t think it’s going to happen, but I would like it if I could jump back into the game every couple of seasons without having to follow a build guide or being dead lost and using like 5 different 3rd party tools.
    I don’t have a lot of time for gaming anymore and I want to play other games, too.

    Then again I know there are people that love the complexity.

    • GreenAlex
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      711 months ago

      I feel I could handle a reasonable amount of complexity if I could respec my build. Let me experiment without having to roll through a whole new character. It’s a big reason why I prefer Grim Dawn so much. Not because of the complexity but because I can adjust as I go if a part of my build didn’t work out the way I’d hoped. Definitely my biggest hope for POE2.

      • @[email protected]
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        111 months ago

        You can respec everything except the base class. It just costs regret orbs, which are slightly expensive early, but later on it’s not too bad.

    • @[email protected]
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      411 months ago

      This is why GaaS will never work. It’s good for wealthy teenagers that have a lot of free time. Most mmos require 3-4 hors a day to keep up with the content and don’t bother to login if you don’t have at least half an hour to play. Every season/patch your build is worthless and all mods you added don’t work,etc…

    • @[email protected]
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      311 months ago

      In the end, yeah, as you said, that exact complexity is what is appealing to a lot of people, like me. I wouldn’t be happy if they simplified the game.

      It’s part of its identity at this point. If it doesn’t appeal to you, then it’s probably best to just look at other ARPGs like diablo, grim dawn, or last epoch.

      • Beemo Dinosaurierfuß
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        711 months ago

        I appreciate your response but I have to disagree.

        Today I have a bit of free time and might get in a bit of gaming.
        But it won’t be POE because I didn’t really enjoy the last two builds that I played a couple of seasons ago and the one with zombies I played before that doesn’t seem super viable anymore.
        So I would need to find another build, update my PoB, update my Lootfilter, look if all the trade plug-ins still work and then my free Saturday is half over.

        None of those things are enjoyable complexity for me where I can express skill or individuality.
        But if I just play without 3rd party stuff I will have a shit build, struggle with the acts and be useless in the endgame.

        And that makes me kinda sad because actually playing POE is more enjoyable than the other games you suggested and I don’t agree with the sentiment that there is no place for a more casual POE experience.

        • Skray
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          111 months ago

          Ultimately PoE won’t change away from that because that’s what their current playerbase wants. It’s a huge risk as a developer to alienate their current fanbase to try to appeal to a new market.

        • @[email protected]
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          11 months ago

          You don’t need 3rd party tools to get through the acts. I don’t. I can just pick a gem/archetype and build around it and be fine

          Everything should be viable, even if it may not be meta-level good.

          I also never use trade plugins or anything like that, you don’t really need them. You learn what is valuable or not over time by playing the game. For lootfilter just using the semi-strict neversink is fine, and path of building is if you want to optimize your build in the end-game. You really don’t need all those 3rd party tools people use.

          Like, yes, if you want to make your own build that’s viable for the end-game it’s more complicated, but that’s exactly what is fun for me in making my own builds. If any build could do all content, well, then there wouldn’t be any challenge, would it? Needing to optimize, balance tradeoffs, and solve problems your build is having is exactly what I want out of it.

          But most builds are very much viable. As in, they can get you through the acts and a bit of the end-game. It’s once you start delving further into maps is when your build truly starts being tested. And it has to be that way, otherwise why bother with trying to optimize your build and trying to make a really good one? If you do not have incentive to get as strong as possible, then there’s no reason to engage with the complexity, and it all kinda falls apart.